//
//  UIView+ATFrame.m
//  ABCTime
//
//  Created by MCKing on 2017/11/11.
//  Copyright © 2017年 100TAL. All rights reserved.
//

#import "UIView+ATFrame.h"

@implementation UIView (ATFrame)

- (CGFloat)width {
    
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width {
    
    CGRect frame = self.frame;
    
    frame.size.width = width;
    
    self.frame = frame;
}

- (CGFloat)height {
    
    return  self.frame.size.height;
}

- (void)setHeight:(CGFloat)height {
    
    CGRect frame = self.frame;
    
    frame.size.height = height;
    
    self.frame = frame;
}

- (CGFloat)minX {
    
    return CGRectGetMinX(self.frame);
}

- (CGFloat)minY {
    
    return CGRectGetMinY(self.frame);
}

- (CGFloat)maxX {
    
    return CGRectGetMaxX(self.frame);
}

- (CGFloat)maxY {
    
    return CGRectGetMaxY(self.frame);
}

- (CGFloat)x {
    
    return  self.minX;
}

- (void)setX:(CGFloat)x {
    
    CGRect frame = self.frame;
    
    frame.origin.x = x;
    
    self.frame = frame;
}

- (CGFloat)y {
    
    return  self.minY;
}

- (void)setY:(CGFloat)y {
    
    CGRect frame = self.frame;
    
    frame.origin.y = y;
    
    self.frame = frame;
}

- (CGPoint)boundsCenter
{
    return CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2);
}

- (void)setSize:(CGSize)size {
    self.width = size.width;
    self.height = size.height;
}

- (CGSize)size {
    return self.frame.size;
}

- (CGFloat)centerX {
    return self.center.x;
}

- (void)setCenterX:(CGFloat)centerX {
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerY{
    return self.center.y;
}

- (void)setCenterY:(CGFloat)centerY {
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (void)setOrigin:(CGPoint)origin {
    self.x = origin.x;
    self.y = origin.y;
}

- (CGPoint)origin {
    return self.frame.origin;
}

- (void)setTop:(CGFloat)top {
    self.y = top;
}

- (CGFloat)top {
    return self.y;
}

- (void)setBottom:(CGFloat)bottom {
    self.y = bottom - self.height;
}

- (CGFloat)bottom {
    return self.y + self.height;
}

- (void)setLeft:(CGFloat)left {
    self.x = left;
}

- (CGFloat)left {
    return self.x;
}

- (void)setRight:(CGFloat)right {
    self.x = right - self.width;
}

- (CGFloat)right {
    return self.x + self.width;
}

/**
 *  判断一个控件是否与主窗口重叠
 * [self convertRect:self.bounds toView:nil] nil代表主窗口
 */
- (BOOL)at_intersectWithView:(UIView*)view
{
    if (view == nil) view = [UIApplication sharedApplication].keyWindow;
    
    CGRect rect1 = [self convertRect:self.bounds toView:nil];
    
    CGRect rect2 = [view convertRect:view.bounds toView:nil];
    
    return CGRectIntersectsRect(rect1, rect2);
    
}

- (void)at_sizeToFit {
    
    [self sizeToFit];
    
    self.bounds = ATRectMake(0,
                             0,
                             self.width,
                             self.height);
    
}

- (void)setBoundsScale:(CGFloat)scale
{
    self.bounds = CGRectMake(0, 0, self.width*scale, self.height*scale);
}

- (void)sizeScale:(CGFloat)scale
{
    CGSize size = self.size;
    size.width *= scale;
    size.height *= scale;
    self.size = size;
}

@end

@implementation UIScreen (ATFrame)

+(CGFloat)width {
    
    CGSize size = [UIScreen mainScreen].bounds.size;
    
    // iOS 11 和 iOS 11 一下不一样
    CGFloat width = MAX(size.width, size.height);
    
    return width;
}

+(CGFloat)height {
    
    CGSize size = [UIScreen mainScreen].bounds.size;
    
    // iOS 11 和 iOS 11 一下不一样
    CGFloat height = MIN(size.width, size.height);
    
    return height;
}

@end


